Difference between revisions of "Subclassing Application Class"

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''Grzegorz Kraszewski''
 
''Grzegorz Kraszewski''
 
  
 
Every MUI application is (or at least should be) an event driven one. It means the application provides a set of actions, which may be triggered with user activity (like using mouse and keyboard). The straightforward way of implementing this set of actions is to implement it as a set of metods added to some MUI object. For simple programs, the best candidate for adding such methods is the master ''Application'' object. More complex programs (for example ones using multi-document interface) may add actions to other classes, for example ''Window'' one.
 
Every MUI application is (or at least should be) an event driven one. It means the application provides a set of actions, which may be triggered with user activity (like using mouse and keyboard). The straightforward way of implementing this set of actions is to implement it as a set of metods added to some MUI object. For simple programs, the best candidate for adding such methods is the master ''Application'' object. More complex programs (for example ones using multi-document interface) may add actions to other classes, for example ''Window'' one.
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* Methods may be coupled directly with scripting language interface (formerly known as ARexx interface) commands.
 
* Methods may be coupled directly with scripting language interface (formerly known as ARexx interface) commands.
 
* Methods used in notifications are executed immediately in response of user actions. No delay is introduced by the main loop (especially if it is not empty).
 
* Methods used in notifications are executed immediately in response of user actions. No delay is introduced by the main loop (especially if it is not empty).
* A notification triggering attribute value may be passed directly to method, as its parameter.  
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* A notification triggering attribute value may be [[Event Driven Programming, Notifications#Reusing Triggering Value|passed directly]] to method, as its parameter.  
 
* Using methods improves code modularity.
 
* Using methods improves code modularity.
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In a well designed MUI program, all program actions and functionality are implemented as methods and program internal state is stored as a set of attributes and internal application instance data fields. An example of such a program is discussed throughly in the [[MUI Subclassing Tutorial: SciMark2 Port]] article.

Revision as of 14:02, 5 January 2011

Grzegorz Kraszewski

Every MUI application is (or at least should be) an event driven one. It means the application provides a set of actions, which may be triggered with user activity (like using mouse and keyboard). The straightforward way of implementing this set of actions is to implement it as a set of metods added to some MUI object. For simple programs, the best candidate for adding such methods is the master Application object. More complex programs (for example ones using multi-document interface) may add actions to other classes, for example Window one.

Why methods? Implementing actions as methods has many advantages:

  • Methods may be used directly as notification actions. It saves a programmer from using hook tricks or cluttering the main loop with teens of ReturnID values.
  • Methods may be coupled directly with scripting language interface (formerly known as ARexx interface) commands.
  • Methods used in notifications are executed immediately in response of user actions. No delay is introduced by the main loop (especially if it is not empty).
  • A notification triggering attribute value may be passed directly to method, as its parameter.
  • Using methods improves code modularity.

In a well designed MUI program, all program actions and functionality are implemented as methods and program internal state is stored as a set of attributes and internal application instance data fields. An example of such a program is discussed throughly in the MUI Subclassing Tutorial: SciMark2 Port article.