Reggae tutorial: Playing a synthesized, continuous wave

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Revision as of 10:22, 17 June 2010 by Krashan (talk | contribs) (Introduction: Contents added.)

Grzegorz Kraszewski


Introduction

This tutorial shows how raw sound data may be played with Reggae. The example code synthesizes a 1 kHz sine wave and plays it continuously. The wave is synthesized into a table in memory. Then memory.stream is used to access it. The next object, instance of rawaudio.filter attaches audio parameters to the raw data. Finally audio.output plays the wave in a endless loop, using its looping feature.

Raw sine wave synthesis

Using memory.stream for synthesis buffer

Applying audio parameters with rawaudio.filter

Looping the sound to make it continuous