Difference between revisions of "Historical notes"

From MorphOS Library

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--[[User:Thebucheron|Thebucheron]] ([[User talk:Thebucheron|talk]]) 19:57, 15 February 2016 (UTC)
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''Ultracondensed classic Amiga history:''
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--[[User:Thebucheron|Thebucheron]] ([[User talk:Thebucheron|talk]]) 19:57, 15 February 2016 (UTC)[[Media:[[File:Example.ogg]]
 
  
''Histoire ultracondensée de l'Amiga classique :''
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Probably you know that Amiga was considered an extraordinary game machine that gained a large user base in the late 80's and early 90's. But if you think it was only a game console masked as a computer, you are completely in error. It had 4096 colours when PC screens were black and green, it had sound and voice when PCs were dumb, it had pre-emptive multitasking when PCs run one program at a time. So Amiga also collected a community of advanced users, who adopted it for professional uses. After the demise of Commodore in 1994, the Amiga people slowly dispersed. Gamers migrated towards PCs and superconsoles; and most software houses and professional programmers converted their programs and migrated towards PC and Mac platforms. However many hardcore people did not migrate. Some software houses and hardware producers, a few professional programmers, together with many non-professional programmers, hobbyists, amateurs, and advanced users unified themselves into an extremely argumentative (thus vital!) community strongly glued together via the Internet.
  
Vous savez probablement que l'Amiga a été considéré comme une machine de jeux extraordinaire et que ce dernier avait une grande base d'utilisateurs de la fin des années 80
 
au début des années 90. Mais, si vous pensez que ce n'était qu'une console de jeu ayant l'apparence d'un ordinateur, vous vous trompez complètement. L'Amiga affichait 4096 couleurs quand les écrans sur PC n'étaient encore que noir et vert, il restituait des sons et des voix quand les PC étaient sourds-muets, il permettait le traitement multitâche préemptif alors qu'un PC n'était pas capable d'executer plus d'un programme à la fois. Avec ses caractéristiques, l'Amiga a également rassemblé une communauté d'utilisateurs expérimentés, qui l'ont adopté pour des usages professionnels. Après la fermeture de Commodore en 1994, les Amigaïstes se sont lentement dispersés. Les joueurs ont migrés sur PC et sur consoles; et la plupart des sociétés d'édition de logiciels ainsi que la plupart des programmeurs professionnels ont migrés et convertis leurs programmes sur PC et sur Mac. Cependant beaucoup de passionnés n'ont pas migré vers d'autres systèmes et sont restés sur Amiga. Quelques éditeurs de logiciels et producteurs de matériels, quelques programmeurs professionnels, ainsi que beaucoup de programmeurs amateurs. Amateurs, passionnés, et utilisateurs avancés se sont alors retrouvés et ont formé une communauté fortement unifié par l'intermédiaire d'Internet (c'était vital !).
 
  
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''Ultracondensed Pegasos/MorphOS history:''
  
''Histoire ultracondensée du Pegasos/MorphOS :''
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For a number of years the Amiga trademark passed from hand to hand without any real evolution, mostly used just as a brand for advertising. In the meanwhile, some extraordinary members of the Amiga community slowly emerged and were able to create something that no other nostalgic community of retro PC amateurs has ever been able to do. They created from scratch a new PowerPC-based hardware platform and a new operating system that were able to collect the Amiga legacy and revive the residual community of hardcore users. The hardware wizards are the guys of bPlan/Genesi, while the software wizards that started everything (Ralph Schmidt, creator of Quark, and Frank Mariak, creator of CGX) are the leaders of the MorphOS Development Team.
  
Pendant un certain nombre d'années, la marque déposée Amiga est passé de main en main sans connaître de véritable évolution. La plupart du temps, seul son nom était utilisé pour faire de la publicité. Pendant ce temps, quelques brillants membres de la communauté Amiga ont lentement émergé jusqu'à être en mesure de créer ce qu'aucune autre communauté nostalgique n'a jamais pu faire : créer (en partant de zéro) une nouvelle machine PowerPC ainsi qu'un nouveau système d'exploitation capable de rassembler l'héritage de l'Amiga classique et de réunir la communauté existante des derniers utilisateurs inconditionnels. Ces magiciens de l'électronique, ce sont les gars de chez bPlan/Genesi. Alors que les magiciens du code grâce à qui tout a pu commencé sont : Ralph Schmidt (créateur de Quark) et Frank Mariak (créateur de CyberGraphX), les leaders de l'équipe de développement de MorphOS.
 
  
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''Ultracondensed AmigaOne/AmigaOS 4 history:''
  
''Histoire ultracondensée de l'AmigaOne/AmigaOS 4 :'
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Another PowerPC-based community emerged in the new century. The penultimate owners of the Amiga trademark, mostly interested to use the brand in another market, outsourced the hardware/software design/production of desktop computers and AmigaOS. This originated the AmigaOne/AmigaOS 4 PowerPC platform. While AmigaOS 4 is still in development, the hardware is now missing because it originated from a developer board that is no longer produced. That half of the Amiga community is now stuck in the difficult search for new hardware, complicated by a penalizing licensing scheme.
 
 
Ce début de siècle a aussi vu naître un autre ordinateur PowerPC destiné à la communauté Amiga. Les derniers propriétaires de la marque déposée Amiga, beaucoup plus intéressés par l'emploie de la marque sur d'autres marchés... Ayant d'abord déclaré AmigaOS morts ! Suite à l'émergence de MorphOS, ils ont externalisé la conception matériel/logiciel/design/production des ordinateurs de bureau et de l'AmigaOS. Aujourd'hui Amiga OS4 fonctionne sur la plateforme PowerPC Sam440ep mais le Pegasos II est également pris en charge.
 

Revision as of 21:32, 15 February 2016

Ultracondensed classic Amiga history:

Probably you know that Amiga was considered an extraordinary game machine that gained a large user base in the late 80's and early 90's. But if you think it was only a game console masked as a computer, you are completely in error. It had 4096 colours when PC screens were black and green, it had sound and voice when PCs were dumb, it had pre-emptive multitasking when PCs run one program at a time. So Amiga also collected a community of advanced users, who adopted it for professional uses. After the demise of Commodore in 1994, the Amiga people slowly dispersed. Gamers migrated towards PCs and superconsoles; and most software houses and professional programmers converted their programs and migrated towards PC and Mac platforms. However many hardcore people did not migrate. Some software houses and hardware producers, a few professional programmers, together with many non-professional programmers, hobbyists, amateurs, and advanced users unified themselves into an extremely argumentative (thus vital!) community strongly glued together via the Internet.


Ultracondensed Pegasos/MorphOS history:

For a number of years the Amiga trademark passed from hand to hand without any real evolution, mostly used just as a brand for advertising. In the meanwhile, some extraordinary members of the Amiga community slowly emerged and were able to create something that no other nostalgic community of retro PC amateurs has ever been able to do. They created from scratch a new PowerPC-based hardware platform and a new operating system that were able to collect the Amiga legacy and revive the residual community of hardcore users. The hardware wizards are the guys of bPlan/Genesi, while the software wizards that started everything (Ralph Schmidt, creator of Quark, and Frank Mariak, creator of CGX) are the leaders of the MorphOS Development Team.


Ultracondensed AmigaOne/AmigaOS 4 history:

Another PowerPC-based community emerged in the new century. The penultimate owners of the Amiga trademark, mostly interested to use the brand in another market, outsourced the hardware/software design/production of desktop computers and AmigaOS. This originated the AmigaOne/AmigaOS 4 PowerPC platform. While AmigaOS 4 is still in development, the hardware is now missing because it originated from a developer board that is no longer produced. That half of the Amiga community is now stuck in the difficult search for new hardware, complicated by a penalizing licensing scheme.