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		<id>https://library.morph.zone/index.php?action=history&amp;feed=atom&amp;title=Games</id>
		<title>Games - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://library.morph.zone/index.php?action=history&amp;feed=atom&amp;title=Games"/>
		<link rel="alternate" type="text/html" href="https://library.morph.zone/index.php?title=Games&amp;action=history"/>
		<updated>2026-05-11T20:46:52Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://library.morph.zone/index.php?title=Games&amp;diff=362&amp;oldid=prev</id>
		<title>Daff at 08:56, 20 December 2009</title>
		<link rel="alternate" type="text/html" href="https://library.morph.zone/index.php?title=Games&amp;diff=362&amp;oldid=prev"/>
				<updated>2009-12-20T08:56:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:56, 20 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:freespace2.jpg|200px|thumb|left|Icculus' Freespace 2]][[File:HomeWorld_000.jpg|200px|thumb|right|HomeWorld port]]Other open source projects ported include the icculus.org games ''Freespace 1'' and ''2'' (that of course need the original versions to be fully operational), and games like ''NeverBall'' and the 3D pool game ''FooBillard''. ''Open Transport Tycoon Deluxe'', the open source reimplementation of Microprose's ''Transport Tycoon Deluxe'', is available, too. The MorphOS version (that, as well as all the other versions, needs the original game files to run) is synchronised with the official releases. This means that it is available directly from the project home page, since MorphOS support was inserted into the main source tree. ''Open Transport Tycoon Deluxe'' makes use of the ''PowerSDL.library'' to run. This library (whose special features are described in the section dedicated to [[MorphOS &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exclusive software&lt;/del&gt;]]) facilitated already the porting of dozens of free and open source SDL games to MorphOS. A recent addition to this list of ports is the space real strategy game called ''HomeWorld'', that is probably the first game requiring at least MorphOS 2.1. Also in this case the user needs the original PC version to be able to play this game on his MorphOS system. Other open source real time strategy games are available, notably ''Warzone 2100'', while fans of turn based strategic games have the chance to get some hours of fun with the famous ''Battle for Wesnoth''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:freespace2.jpg|200px|thumb|left|Icculus' Freespace 2]][[File:HomeWorld_000.jpg|200px|thumb|right|HomeWorld port]]Other open source projects ported include the icculus.org games ''Freespace 1'' and ''2'' (that of course need the original versions to be fully operational), and games like ''NeverBall&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/NeverPutt&lt;/ins&gt;'' and the 3D pool game ''FooBillard''. ''Open Transport Tycoon Deluxe'', the open source reimplementation of Microprose's ''Transport Tycoon Deluxe'', is available, too. The MorphOS version (that, as well as all the other versions, needs the original game files to run) is synchronised with the official releases. This means that it is available directly from the project home page, since MorphOS support was inserted into the main source tree. ''Open Transport Tycoon Deluxe'' makes use of the ''PowerSDL.library'' to run. This library (whose special features are described in the section dedicated to [[MorphOS &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;key applications&lt;/ins&gt;]]) facilitated already the porting of dozens of free and open source SDL games to MorphOS. A recent addition to this list of ports is the space real strategy game called ''HomeWorld'', that is probably the first game requiring at least MorphOS 2.1. Also in this case the user needs the original PC version to be able to play this game on his MorphOS system. Other open source real time strategy games are available, notably ''Warzone 2100'', while fans of turn based strategic games have the chance to get some hours of fun with the famous ''Battle for Wesnoth''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Daff</name></author>	</entry>

	<entry>
		<id>https://library.morph.zone/index.php?title=Games&amp;diff=294&amp;oldid=prev</id>
		<title>Guruman: Minor edit to one caption</title>
		<link rel="alternate" type="text/html" href="https://library.morph.zone/index.php?title=Games&amp;diff=294&amp;oldid=prev"/>
				<updated>2009-12-13T17:53:02Z</updated>
		
		<summary type="html">&lt;p&gt;Minor edit to one caption&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:53, 13 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:VGP2HD_000.jpg|200px|thumb|left|Virtual Grand Prix 2]]One of the most notable games available for MorphOS is definitively ''Virtual Grand Prix 2'', published by Alassoft. It is a very realistic Formula 1 simulation (probably one of the most realistic for any platform), with nice 3D accelerated graphics, and the mandatory support for analog input devices, that in MorphOS is available thanks to the ''Poseidon'' USB stack and the new ''lowlevel.library''. The MorphOS version has been released shortly after the Mac and Windows ones, due to the Amiga roots of the main programmer Paolo Cattani. Notably, the MorphOS version is completely free. The game includes most of the true circuits, very nicely realised, and highly recognizable. Those not included can be found as additional packages created by users on the net. The game is quite fast and playable also on low end machines, including the 400MHz Efika with just 128MB of RAM. Moreover, the game was conceived with the maximum freedom to customize the graphics and this led to the creation of [http://www.siniscope.com/vgphd/home.html higher quality textures and more detailed circuits] that can be used in the MorphOS version as well. As a consequence this game is at the same time enjoyable on the lowest end machines and yet can be one of the most graphically advanced available on MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:VGP2HD_000.jpg|200px|thumb|left|Virtual Grand Prix 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with HD textures&lt;/ins&gt;]]One of the most notable games available for MorphOS is definitively ''Virtual Grand Prix 2'', published by Alassoft. It is a very realistic Formula 1 simulation (probably one of the most realistic for any platform), with nice 3D accelerated graphics, and the mandatory support for analog input devices, that in MorphOS is available thanks to the ''Poseidon'' USB stack and the new ''lowlevel.library''. The MorphOS version has been released shortly after the Mac and Windows ones, due to the Amiga roots of the main programmer Paolo Cattani. Notably, the MorphOS version is completely free. The game includes most of the true circuits, very nicely realised, and highly recognizable. Those not included can be found as additional packages created by users on the net. The game is quite fast and playable also on low end machines, including the 400MHz Efika with just 128MB of RAM. Moreover, the game was conceived with the maximum freedom to customize the graphics and this led to the creation of [http://www.siniscope.com/vgphd/home.html higher quality textures and more detailed circuits] that can be used in the MorphOS version as well. As a consequence this game is at the same time enjoyable on the lowest end machines and yet can be one of the most graphically advanced available on MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guruman</name></author>	</entry>

	<entry>
		<id>https://library.morph.zone/index.php?title=Games&amp;diff=240&amp;oldid=prev</id>
		<title>Guruman: Aesthetic changes (reintroduced italic and liks), general content revision, added some new games (HomeWorld, Wesnoth, Warzone2100), updated VGP2 and FPSE content. Reintroduced and updated screenshots.</title>
		<link rel="alternate" type="text/html" href="https://library.morph.zone/index.php?title=Games&amp;diff=240&amp;oldid=prev"/>
				<updated>2009-12-07T15:36:43Z</updated>
		
		<summary type="html">&lt;p&gt;Aesthetic changes (reintroduced italic and liks), general content revision, added some new games (HomeWorld, Wesnoth, Warzone2100), updated VGP2 and FPSE content. Reintroduced and updated screenshots.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:36, 7 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;VGP2_001&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;png&lt;/del&gt;|200px|thumb|left|Virtual Grand Prix 2]]One of the most notable games available for MorphOS is definitively ''Virtual Grand Prix 2'', published by Alassoft. It is a very realistic Formula 1 simulation (probably one of the most realistic for any platform), with nice 3D accelerated graphics, and the mandatory support for analog input devices, that in MorphOS is available thanks to the ''Poseidon'' USB stack and the new ''lowlevel.library''. The MorphOS version has been released shortly after the Mac and Windows ones, due to the Amiga roots of the main programmer Paolo Cattani. Notably, the MorphOS version is completely free. The game includes most of the true circuits, very nicely realised, and highly recognizable. Those not included can be found as additional packages created by users on the net. The game is quite fast and playable also on low end machines, including the 400MHz Efika with just 128MB of RAM. Moreover, the game was conceived with the maximum freedom to customize the graphics and this led to the creation of [http://www.siniscope.com/vgphd/home.html higher quality textures and more detailed circuits] that can be used in the MorphOS version as well. As a consequence this game is at the same time enjoyable on the lowest end machines and yet can be one of the most graphically advanced available on MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;VGP2HD_000&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jpg&lt;/ins&gt;|200px|thumb|left|Virtual Grand Prix 2]]One of the most notable games available for MorphOS is definitively ''Virtual Grand Prix 2'', published by Alassoft. It is a very realistic Formula 1 simulation (probably one of the most realistic for any platform), with nice 3D accelerated graphics, and the mandatory support for analog input devices, that in MorphOS is available thanks to the ''Poseidon'' USB stack and the new ''lowlevel.library''. The MorphOS version has been released shortly after the Mac and Windows ones, due to the Amiga roots of the main programmer Paolo Cattani. Notably, the MorphOS version is completely free. The game includes most of the true circuits, very nicely realised, and highly recognizable. Those not included can be found as additional packages created by users on the net. The game is quite fast and playable also on low end machines, including the 400MHz Efika with just 128MB of RAM. Moreover, the game was conceived with the maximum freedom to customize the graphics and this led to the creation of [http://www.siniscope.com/vgphd/home.html higher quality textures and more detailed circuits] that can be used in the MorphOS version as well. As a consequence this game is at the same time enjoyable on the lowest end machines and yet can be one of the most graphically advanced available on MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wipeout2097&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;png&lt;/del&gt;|200px|thumb|right|Wipeout 2097 running in a window]]Other commercial games available for MorphOS include all those released for classic Amiga computers with PowerPC CPUs. These include the ''Wipeout 2097'' port released by Digital Images and the ''Heretic 2'' port released by Hyperion Entertainment. The former was a very nice version of the famous game, that took the best from the PlayStation version (the most playable one) and the Windows version (the higher resolution graphics, for instance), making the Amiga conversion the best incarnation of them all. ''Wipeout 2097'' is a WarpUp executable, using the Amiga ''Warp3D'' software for graphic acceleration, but, as usual, MorphOS users have little to worry about, since the OS includes ''Goa3D'', a wrapper for the Amiga's Warp3D. ''Wipeout 2097'' runs transparently, both in full screen and in a window on the desktop, supports graphics and audio boards not supported by the classic Amigas, and can be played using USB controllers. It is of course faster than it ever was on any classic Amiga.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;WipeOut2097_001&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jpg&lt;/ins&gt;|200px|thumb|right|Wipeout 2097 running in a window]]Other commercial games available for MorphOS include all those released for classic Amiga computers with PowerPC CPUs. These include the ''Wipeout 2097'' port released by Digital Images and the ''Heretic 2'' port released by Hyperion Entertainment. The former was a very nice version of the famous game, that took the best from the PlayStation version (the most playable one) and the Windows version (the higher resolution graphics, for instance), making the Amiga conversion the best incarnation of them all. ''Wipeout 2097'' is a WarpUp executable, using the Amiga ''Warp3D'' software for graphic acceleration, but, as usual, MorphOS users have little to worry about, since the OS includes ''Goa3D'', a wrapper for the Amiga's Warp3D. ''Wipeout 2097'' runs transparently, both in full screen and in a window on the desktop, supports graphics and audio boards not supported by the classic Amigas, and can be played using USB controllers. It is of course faster than it ever was on any classic Amiga.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:freespace2.jpg|200px|thumb|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right&lt;/del&gt;|Icculus' Freespace 2]]Other open source projects ported include the icculus.org games ''Freespace 1'' and ''2'' (that of course need the original versions to be fully operational), and games like ''NeverBall'' and the 3D pool game ''FooBillard''. ''Open Transport Tycoon Deluxe'', the open source reimplementation of Microprose's ''Transport Tycoon Deluxe'', is available, too. The MorphOS version (that, as well as all the other versions, needs the original game files to run) is synchronised with the official releases. This means that it is available directly from the project home page, since MorphOS support was inserted into the main source tree. ''Open Transport Tycoon Deluxe'' makes use of the ''PowerSDL.library'' to run. This library (whose special features are described in the section dedicated to [[MorphOS exclusive software]]) facilitated already the porting of dozens of free and open source SDL games to MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:freespace2.jpg|200px|thumb|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;left&lt;/ins&gt;|Icculus' Freespace 2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]][[File:HomeWorld_000.jpg|200px|thumb|right|HomeWorld port&lt;/ins&gt;]]Other open source projects ported include the icculus.org games ''Freespace 1'' and ''2'' (that of course need the original versions to be fully operational), and games like ''NeverBall'' and the 3D pool game ''FooBillard''. ''Open Transport Tycoon Deluxe'', the open source reimplementation of Microprose's ''Transport Tycoon Deluxe'', is available, too. The MorphOS version (that, as well as all the other versions, needs the original game files to run) is synchronised with the official releases. This means that it is available directly from the project home page, since MorphOS support was inserted into the main source tree. ''Open Transport Tycoon Deluxe'' makes use of the ''PowerSDL.library'' to run. This library (whose special features are described in the section dedicated to [[MorphOS exclusive software]]) facilitated already the porting of dozens of free and open source SDL games to MorphOS&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. A recent addition to this list of ports is the space real strategy game called ''HomeWorld'', that is probably the first game requiring at least MorphOS 2.1. Also in this case the user needs the original PC version to be able to play this game on his MorphOS system. Other open source real time strategy games are available, notably ''Warzone 2100'', while fans of turn based strategic games have the chance to get some hours of fun with the famous ''Battle for Wesnoth''&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:MAME_MorphOS004.jpg|200px|thumb|left|The arcade emulator MAME]][[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fpse_000&lt;/del&gt;.jpg|200px|thumb|right|PlayStation emulator FPSE]]The category of the &amp;quot;real&amp;quot; emulators includes ''Genesis Plus'' and ''SMS Plus'' for the Sega consoles, ''SNES 9x'' for the Super Nintendo (or Super Famicom) console, ''VICE'' for the VIC series of Commodore home computers, ''MAME'' for the arcade machines... All of these are quite good at their work and are not just fast ports, since, for instance, they all support overlay (in order to enable transparent real time resizing of the window) and USB joypads. A nice addition is ''FPSE'', the PlayStation emulator that supports even 3D graphic acceleration, enabling the possiblity to play games at video resolutions higher than the original.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:MAME_MorphOS004.jpg|200px|thumb|left|The arcade emulator MAME]][[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;FPSE_001&lt;/ins&gt;.jpg|200px|thumb|right|PlayStation emulator FPSE]]The category of the &amp;quot;real&amp;quot; emulators includes ''Genesis Plus'' and ''SMS Plus'' for the Sega consoles, ''SNES 9x'' for the Super Nintendo (or Super Famicom) console, ''VICE'' for the VIC series of Commodore home computers, ''MAME'' for the arcade machines... All of these are quite good at their work and are not just fast ports, since, for instance, they all support overlay (in order to enable transparent real time resizing of the window) and USB joypads. A nice addition is ''FPSE'', the PlayStation emulator that supports even 3D graphic acceleration, enabling the possiblity to play games at video resolutions higher than the original.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guruman</name></author>	</entry>

	<entry>
		<id>https://library.morph.zone/index.php?title=Games&amp;diff=235&amp;oldid=prev</id>
		<title>Guruman at 17:53, 6 December 2009</title>
		<link rel="alternate" type="text/html" href="https://library.morph.zone/index.php?title=Games&amp;diff=235&amp;oldid=prev"/>
				<updated>2009-12-06T17:53:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:53, 6 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the most notable games available for MorphOS is definitively ''Virtual Grand Prix 2'', published by Alassoft. It is a very realistic Formula 1 simulation (probably one of the most realistic for any platform), with nice 3D accelerated graphics, and the mandatory support for analog input devices, that in MorphOS is available thanks to the ''Poseidon'' USB stack and the new ''lowlevel.library''. The MorphOS version has been released shortly after the Mac and Windows ones, due to the Amiga roots of the main programmer Paolo Cattani. Notably, the MorphOS version is completely free. The game includes most of the true circuits, very nicely realised, and highly recognizable. Those not included can be found as additional packages created by users on the net. The game is quite fast and playable also on low end machines, including the 400MHz Efika with just 128MB of RAM. Moreover, the game was conceived with the maximum freedom to customize the graphics and this led to the creation of [http://www.siniscope.com/vgphd/home.html higher quality textures and more detailed circuits] that can be used in the MorphOS version as well. As a consequence this game is at the same time enjoyable on the lowest end machines and yet can be one of the most graphically advanced available on MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:VGP2_001.png|200px|thumb|left|Virtual Grand Prix 2]]&lt;/ins&gt;One of the most notable games available for MorphOS is definitively ''Virtual Grand Prix 2'', published by Alassoft. It is a very realistic Formula 1 simulation (probably one of the most realistic for any platform), with nice 3D accelerated graphics, and the mandatory support for analog input devices, that in MorphOS is available thanks to the ''Poseidon'' USB stack and the new ''lowlevel.library''. The MorphOS version has been released shortly after the Mac and Windows ones, due to the Amiga roots of the main programmer Paolo Cattani. Notably, the MorphOS version is completely free. The game includes most of the true circuits, very nicely realised, and highly recognizable. Those not included can be found as additional packages created by users on the net. The game is quite fast and playable also on low end machines, including the 400MHz Efika with just 128MB of RAM. Moreover, the game was conceived with the maximum freedom to customize the graphics and this led to the creation of [http://www.siniscope.com/vgphd/home.html higher quality textures and more detailed circuits] that can be used in the MorphOS version as well. As a consequence this game is at the same time enjoyable on the lowest end machines and yet can be one of the most graphically advanced available on MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other commercial games available for MorphOS include all those released for classic Amiga computers with PowerPC CPUs. These include the ''Wipeout 2097'' port released by Digital Images and the ''Heretic 2'' port released by Hyperion Entertainment. The former was a very nice version of the famous game, that took the best from the PlayStation version (the most playable one) and the Windows version (the higher resolution graphics, for instance), making the Amiga conversion the best incarnation of them all. ''Wipeout 2097'' is a WarpUp executable, using the Amiga ''Warp3D'' software for graphic acceleration, but, as usual, MorphOS users have little to worry about, since the OS includes ''Goa3D'', a wrapper for the Amiga's Warp3D. ''Wipeout 2097'' runs transparently, both in full screen and in a window on the desktop, supports graphics and audio boards not supported by the classic Amigas, and can be played using USB controllers. It is of course faster than it ever was on any classic Amiga.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many open source games have been ported to MorphOS, including several commercial games whose sources have been released, like id Software masterpieces ''Wolfenstein 3D'', ''Doom'', ''Doom II'', ''Quake'', ''Quake II'' and ''Quake III''. The ''Quake'' series supports 3D acceleration, and in particular in the case of the old first ''Quake'' episode, even the better looking versions ''Fodquake'', ''Fuhquake'', ''GLQuake'' and ''BlitzQuake'' have been ported. All the games run quite fast in high resolutions thanks to the 3D acceleration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Wipeout2097.png|200px|thumb|right|Wipeout 2097 running in a window]]Other commercial games available for MorphOS include all those released for classic Amiga computers with PowerPC CPUs. These include the ''Wipeout 2097'' port released by Digital Images and the ''Heretic 2'' port released by Hyperion Entertainment. The former was a very nice version of the famous game, that took the best from the PlayStation version (the most playable one) and the Windows version (the higher resolution graphics, for instance), making the Amiga conversion the best incarnation of them all. ''Wipeout 2097'' is a WarpUp executable, using the Amiga ''Warp3D'' software for graphic acceleration, but, as usual, MorphOS users have little to worry about, since the OS includes ''Goa3D'', a wrapper for the Amiga's Warp3D. ''Wipeout 2097'' runs transparently, both in full screen and in a window on the desktop, supports graphics and audio boards not supported by the classic Amigas, and can be played using USB controllers. It is of course faster than it ever was on any classic Amiga.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:quake3_003.jpg|200px|thumb|left|Quake III on Ambient]]&lt;/ins&gt;Many open source games have been ported to MorphOS, including several commercial games whose sources have been released, like id Software masterpieces ''Wolfenstein 3D'', ''Doom'', ''Doom II'', ''Quake'', ''Quake II'' and ''Quake III''. The ''Quake'' series supports 3D acceleration, and in particular in the case of the old first ''Quake'' episode, even the better looking versions ''Fodquake'', ''Fuhquake'', ''GLQuake'' and ''BlitzQuake'' have been ported. All the games run quite fast in high resolutions thanks to the 3D acceleration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speaking of first person shooters, also ''Cube'', ''AlephOne'' and the freeware game ''Warsow'' have been released. ''Warsow'' is probably graphically the most complex project ever ported to MorphOS (even though it is based on the old Quake II engine), and in fact might not run at a decent speed on a G3 CPU with Voodoo graphics. But it is also one mean to show that better hardware does not sit unused with MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speaking of first person shooters, also ''Cube'', ''AlephOne'' and the freeware game ''Warsow'' have been released. ''Warsow'' is probably graphically the most complex project ever ported to MorphOS (even though it is based on the old Quake II engine), and in fact might not run at a decent speed on a G3 CPU with Voodoo graphics. But it is also one mean to show that better hardware does not sit unused with MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other open source projects ported include the icculus.org games ''Freespace 1'' and ''2'' (that of course need the original versions to be fully operational), and games like ''NeverBall'' and the 3D pool game ''FooBillard''. ''Open Transport Tycoon Deluxe'', the open source reimplementation of Microprose's ''Transport Tycoon Deluxe'', is available, too. The MorphOS version (that, as well as all the other versions, needs the original game files to run) is synchronised with the official releases. This means that it is available directly from the project home page, since MorphOS support was inserted into the main source tree. ''Open Transport Tycoon Deluxe'' makes use of the ''PowerSDL.library'' to run. This library (whose special features are described in the section dedicated to [[MorphOS exclusive software]]) facilitated already the porting of dozens of free and open source SDL games to MorphOS.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the past at least one commercial software house &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;been releasing specific ports for MorphOS, and that is RuneSoft (formerly known as Epic Interactive). They released ''Knights and Merchants'' and ''Robin Hood''. ''Knights and Merchants'' is a strategic game in the fashion of ''The Settlers'', just with much better graphics than the first release of that famous saga which started on the Amiga in 1993. ''Robin Hood'', on the other hand, is a strategic arcade game in ''Commandos'' style, originally released on PC by Spellbound. The graphics and audio are probably the best ever seen on MorphOS in a 2D game, and, even if a bit demanding, were carefully optimised to run smoothly even on a G3 Pegasos. RuneSoft had more games in the pipeline, and hopefully they will resume their support to MorphOS if they find again some viability in this market thanks to the broader hardware availability brought by the support of PPC Macintoshes. They always release demo versions of their conversions: therefore users can test the game, before voting with their wallets for more support. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:freespace2.jpg|200px|thumb|right|Icculus' Freespace 2]]Other open source projects ported include the icculus.org games ''Freespace 1'' and ''2'' (that of course need the original versions to be fully operational), and games like ''NeverBall'' and the 3D pool game ''FooBillard''. ''Open Transport Tycoon Deluxe'', the open source reimplementation of Microprose's ''Transport Tycoon Deluxe'', is available, too. The MorphOS version (that, as well as all the other versions, needs the original game files to run) is synchronised with the official releases. This means that it is available directly from the project home page, since MorphOS support was inserted into the main source tree. ''Open Transport Tycoon Deluxe'' makes use of the ''PowerSDL.library'' to run. This library (whose special features are described in the section dedicated to [[MorphOS exclusive software]]) facilitated already the porting of dozens of free and open source SDL games to MorphOS.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:robinh_000.jpg|200px|thumb|left|Robin Hood]]&lt;/ins&gt;In the past at least one commercial software house &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had &lt;/ins&gt;been releasing specific ports for MorphOS, and that is RuneSoft (formerly known as Epic Interactive). They released ''Knights and Merchants'' and ''Robin Hood''. ''Knights and Merchants'' is a strategic game in the fashion of ''The Settlers'', just with much better graphics than the first release of that famous saga which started on the Amiga in 1993. ''Robin Hood'', on the other hand, is a strategic arcade game in ''Commandos'' style, originally released on PC by Spellbound. The graphics and audio are probably the best ever seen on MorphOS in a 2D game, and, even if a bit demanding, were carefully optimised to run smoothly even on a G3 Pegasos. RuneSoft had more games in the pipeline, and hopefully they will resume their support to MorphOS if they find again some viability in this market thanks to the broader hardware availability brought by the support of PPC Macintoshes. They always release demo versions of their conversions: therefore users can test the game, before voting with their wallets for more support&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:scummvm_000.jpg|200px|thumb|right|Sam &amp;amp; Max Hit the Road on MorphOS, courtesy of ScummVM]]Of course, on MorphOS the user can entertain himself not just with more or less native executables: there are also many emulators and virtual machines. One of the best known is ''ScummVM'', the free reimplementation of the engine behind most Lucas Arts/Lucas Games adventures. The newest versions are also compatible with some games from other vendors (just like ''Beneath a Steel Sky'' or ''Broken Sword'' from Revolution) and luckily available for MorphOS, too. The nice thing about this is the possibility to run some of these adventures that were never published in an Amiga-like environment (Lucas Arts left the Amiga scene after ''Indiana Jones 4''). The engine works flawlessly and nicely, and these games, with their retro appearance, are always fun to play&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course, on MorphOS the user can entertain himself not just with more or less native executables: there are also many emulators and virtual machines. One of the best known is ''ScummVM'', the free reimplementation of the engine behind most Lucas Arts/Lucas Games adventures. The newest versions are also compatible with some games from other vendors (just like ''Beneath a Steel Sky'' or ''Broken Sword'' from Revolution) and luckily available for MorphOS, too. The nice thing about this is the possibility to run some of these adventures that were never published in an Amiga-like environment (Lucas Arts left the Amiga scene after ''Indiana Jones 4''). The engine works flawlessly and nicely, and these games, with their retro appearance, are always fun to play.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The category of the &amp;quot;real&amp;quot; emulators includes ''Genesis Plus'' and ''SMS Plus'' for the Sega consoles, ''SNES 9x'' for the Super Nintendo (or Super Famicom) console, ''VICE'' for the VIC series of Commodore home computers, ''MAME'' for the arcade machines... All of these are quite good at their work and are not just fast ports, since, for instance, they all support overlay (in order to enable transparent real time resizing of the window) and USB joypads. A nice addition is ''FPSE'', the PlayStation emulator that supports even 3D graphic acceleration, enabling the possiblity to play games at video resolutions higher than the original.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:MAME_MorphOS004.jpg|200px|thumb|left|The arcade emulator MAME]][[File:fpse_000.jpg|200px|thumb|right|PlayStation emulator FPSE]]&lt;/ins&gt;The category of the &amp;quot;real&amp;quot; emulators includes ''Genesis Plus'' and ''SMS Plus'' for the Sega consoles, ''SNES 9x'' for the Super Nintendo (or Super Famicom) console, ''VICE'' for the VIC series of Commodore home computers, ''MAME'' for the arcade machines... All of these are quite good at their work and are not just fast ports, since, for instance, they all support overlay (in order to enable transparent real time resizing of the window) and USB joypads. A nice addition is ''FPSE'', the PlayStation emulator that supports even 3D graphic acceleration, enabling the possiblity to play games at video resolutions higher than the original.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guruman</name></author>	</entry>

	<entry>
		<id>https://library.morph.zone/index.php?title=Games&amp;diff=234&amp;oldid=prev</id>
		<title>Guruman at 17:38, 6 December 2009</title>
		<link rel="alternate" type="text/html" href="https://library.morph.zone/index.php?title=Games&amp;diff=234&amp;oldid=prev"/>
				<updated>2009-12-06T17:38:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:38, 6 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speaking of first person shooters, also ''Cube'', ''AlephOne'' and the freeware game ''Warsow'' have been released. ''Warsow'' is probably graphically the most complex project ever ported to MorphOS (even though it is based on the old Quake II engine), and in fact might not run at a decent speed on a G3 CPU with Voodoo graphics. But it is also one mean to show that better hardware does not sit unused with MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speaking of first person shooters, also ''Cube'', ''AlephOne'' and the freeware game ''Warsow'' have been released. ''Warsow'' is probably graphically the most complex project ever ported to MorphOS (even though it is based on the old Quake II engine), and in fact might not run at a decent speed on a G3 CPU with Voodoo graphics. But it is also one mean to show that better hardware does not sit unused with MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other open source projects ported include the icculus.org games ''Freespace 1'' and ''2'' (that of course need the original versions to be fully operational), and games like ''NeverBall'' and the 3D pool game ''FooBillard''. ''Open Transport Tycoon Deluxe'', the open source reimplementation of Microprose's ''Transport Tycoon Deluxe'', is available, too. The MorphOS version (that, as well as all the other versions, needs the original game files to run) is synchronised with the official releases. This means that it is available directly from the project home page, since MorphOS support was inserted into the main source tree. ''Open Transport Tycoon Deluxe'' makes use of the ''PowerSDL.library'' to run. This library (whose special features are described &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;below&lt;/del&gt;) facilitated already the porting of dozens of free and open source SDL games to MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other open source projects ported include the icculus.org games ''Freespace 1'' and ''2'' (that of course need the original versions to be fully operational), and games like ''NeverBall'' and the 3D pool game ''FooBillard''. ''Open Transport Tycoon Deluxe'', the open source reimplementation of Microprose's ''Transport Tycoon Deluxe'', is available, too. The MorphOS version (that, as well as all the other versions, needs the original game files to run) is synchronised with the official releases. This means that it is available directly from the project home page, since MorphOS support was inserted into the main source tree. ''Open Transport Tycoon Deluxe'' makes use of the ''PowerSDL.library'' to run. This library (whose special features are described &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the section dedicated to [[MorphOS exclusive software]]&lt;/ins&gt;) facilitated already the porting of dozens of free and open source SDL games to MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There is also &lt;/del&gt;at least one commercial software house releasing ports for MorphOS, and that is RuneSoft (formerly known as Epic Interactive). They released Knights and Merchants and Robin Hood. Knights and Merchants is a strategic game in the fashion of The Settlers, just with much better graphics than the first release of that famous saga which started on the Amiga in 1993. Robin Hood, on the other hand, is a strategic arcade game in Commandos style, originally released on PC by Spellbound. The graphics and audio are probably the best seen on MorphOS in a 2D game, and, even if a bit demanding, were carefully optimised to run smoothly even on a G3 Pegasos. RuneSoft &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;more games in the pipeline, and hopefully they will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;continue &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;support &lt;/del&gt;MorphOS if they find some viability in this market. They always release demo versions of their conversions: therefore users can test the game, before voting with their wallets for more support. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In the past &lt;/ins&gt;at least one commercial software house &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has been &lt;/ins&gt;releasing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;specific &lt;/ins&gt;ports for MorphOS, and that is RuneSoft (formerly known as Epic Interactive). They released &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Knights and Merchants&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Robin Hood&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Knights and Merchants&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;is a strategic game in the fashion of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;The Settlers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, just with much better graphics than the first release of that famous saga which started on the Amiga in 1993. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Robin Hood&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, on the other hand, is a strategic arcade game in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Commandos&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;style, originally released on PC by Spellbound. The graphics and audio are probably the best &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ever &lt;/ins&gt;seen on MorphOS in a 2D game, and, even if a bit demanding, were carefully optimised to run smoothly even on a G3 Pegasos. RuneSoft &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had &lt;/ins&gt;more games in the pipeline, and hopefully they will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resume their support &lt;/ins&gt;to MorphOS if they find &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;again &lt;/ins&gt;some viability in this market &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thanks to the broader hardware availability brought by the support of PPC Macintoshes&lt;/ins&gt;. They always release demo versions of their conversions: therefore users can test the game, before voting with their wallets for more support. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, on MorphOS the user can entertain himself not just with more or less native executables: there are also many emulators and virtual machines. One of the best known is ScummVM, the free reimplementation of the engine behind most Lucas Arts/Lucas Games adventures. The newest versions are also compatible with some games from other vendors (just like Beneath a Steel Sky or Broken Sword from Revolution) and luckily available for MorphOS, too. The nice thing about this is the possibility to run some of these adventures that were never published in an Amiga-like environment (Lucas Arts left the Amiga scene after Indiana Jones 4). The engine works flawlessly and nicely, and these games, with their retro appearance, are always fun to play.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, on MorphOS the user can entertain himself not just with more or less native executables: there are also many emulators and virtual machines. One of the best known is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;ScummVM&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, the free reimplementation of the engine behind most Lucas Arts/Lucas Games adventures. The newest versions are also compatible with some games from other vendors (just like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Beneath a Steel Sky&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Broken Sword&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;from Revolution) and luckily available for MorphOS, too. The nice thing about this is the possibility to run some of these adventures that were never published in an Amiga-like environment (Lucas Arts left the Amiga scene after &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Indiana Jones 4&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;). The engine works flawlessly and nicely, and these games, with their retro appearance, are always fun to play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The category of the &amp;quot;real&amp;quot; emulators includes Genesis Plus and SMS Plus for the Sega consoles, SNES 9x for the Super Nintendo (or Super Famicom) console, VICE for the VIC series of Commodore home computers, MAME for the arcade machines... All of these are quite good at their work and are not just fast ports, since, for instance, they all support overlay (in order to enable transparent real time resizing of the window) and USB joypads. A nice addition is FPSE, the PlayStation emulator&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if it is an AmigaOS 4 version that needs OS4Emu in order &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;work, FPSE, once launched, runs just like a native program&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The category of the &amp;quot;real&amp;quot; emulators includes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Genesis Plus&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;SMS Plus&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;for the Sega consoles, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;SNES 9x&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;for the Super Nintendo (or Super Famicom) console, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;VICE&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;for the VIC series of Commodore home computers, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;MAME&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;for the arcade machines... All of these are quite good at their work and are not just fast ports, since, for instance, they all support overlay (in order to enable transparent real time resizing of the window) and USB joypads. A nice addition is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;FPSE&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, the PlayStation emulator &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that supports &lt;/ins&gt;even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3D graphic acceleration, enabling the possiblity &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play games at video resolutions higher than the original&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guruman</name></author>	</entry>

	<entry>
		<id>https://library.morph.zone/index.php?title=Games&amp;diff=233&amp;oldid=prev</id>
		<title>Guruman at 17:27, 6 December 2009</title>
		<link rel="alternate" type="text/html" href="https://library.morph.zone/index.php?title=Games&amp;diff=233&amp;oldid=prev"/>
				<updated>2009-12-06T17:27:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:27, 6 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the most notable games available for MorphOS is definitively Virtual Grand Prix 2, published by Alassoft. It is a very realistic Formula 1 simulation (probably one of the most realistic for any platform), with nice 3D accelerated graphics, and the mandatory support for analog input devices, that in MorphOS is available thanks to the Poseidon USB stack and the new lowlevel.library. The MorphOS version has been released shortly after the Mac and Windows ones, due to the Amiga roots of the main programmer Paolo Cattani. Notably, the MorphOS version is completely free &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(just a Paypal donation of 5.90 Euro is suggested in order to support the developer and encourage him in doing the sequel for MorphOS)&lt;/del&gt;. The game includes most of the true circuits, very nicely realised, and highly recognizable. Those not included can be found as additional packages created by users on the net. The game is quite fast and playable also on low end machines &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(G3 @ 600MHz &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Voodoo 3, for instance)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the most notable games available for MorphOS is definitively &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Virtual Grand Prix 2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, published by Alassoft. It is a very realistic Formula 1 simulation (probably one of the most realistic for any platform), with nice 3D accelerated graphics, and the mandatory support for analog input devices, that in MorphOS is available thanks to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Poseidon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;USB stack and the new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;lowlevel.library&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;. The MorphOS version has been released shortly after the Mac and Windows ones, due to the Amiga roots of the main programmer Paolo Cattani. Notably, the MorphOS version is completely free. The game includes most of the true circuits, very nicely realised, and highly recognizable. Those not included can be found as additional packages created by users on the net. The game is quite fast and playable also on low end machines&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, including the 400MHz Efika with just 128MB of RAM. Moreover, the game was conceived with the maximum freedom to customize the graphics and this led to the creation of [http://www.siniscope.com/vgphd/home.html higher quality textures and more detailed circuits] that can be used in the MorphOS version as well. As a consequence this game is at the same time enjoyable on the lowest end machines &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yet can be one of the most graphically advanced available on MorphOS&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other commercial games available for MorphOS include all those released for classic Amiga computers with PowerPC CPUs. These include the Wipeout 2097 port released by Digital Images and the Heretic 2 port released by Hyperion Entertainment. The former was a very nice version of the famous game, that took the best from the PlayStation version (the most playable one) and the Windows version (the higher resolution graphics, for instance), making the Amiga conversion the best incarnation of them all. Wipeout 2097 is a WarpUp executable, using the Amiga Warp3D software for graphic acceleration, but, as usual, MorphOS users have little to worry about, since the OS includes Goa3D, a wrapper for the Amiga's Warp3D. Wipeout 2097 runs transparently, both in full screen and in a window on the desktop, supports graphics and audio boards not supported by the classic Amigas, and can be played using USB controllers. It is of course faster than it ever was on any classic Amiga.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other commercial games available for MorphOS include all those released for classic Amiga computers with PowerPC CPUs. These include the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Wipeout 2097&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;port released by Digital Images and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Heretic 2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;port released by Hyperion Entertainment. The former was a very nice version of the famous game, that took the best from the PlayStation version (the most playable one) and the Windows version (the higher resolution graphics, for instance), making the Amiga conversion the best incarnation of them all. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Wipeout 2097&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;is a WarpUp executable, using the Amiga &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Warp3D&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;software for graphic acceleration, but, as usual, MorphOS users have little to worry about, since the OS includes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Goa3D&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, a wrapper for the Amiga's Warp3D. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Wipeout 2097&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;runs transparently, both in full screen and in a window on the desktop, supports graphics and audio boards not supported by the classic Amigas, and can be played using USB controllers. It is of course faster than it ever was on any classic Amiga.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many open source games have been ported to MorphOS, including several commercial games whose sources have been released, like id Software masterpieces Wolfenstein 3D, Doom, Doom II, Quake, Quake II and Quake III. The Quake series supports 3D acceleration, and in particular in the case of the old first Quake episode, even the better looking versions Fuhquake, GLQuake and BlitzQuake have been ported. All the games run quite fast in high resolutions thanks to the 3D acceleration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many open source games have been ported to MorphOS, including several commercial games whose sources have been released, like id Software masterpieces &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Wolfenstein 3D&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Doom&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Doom II&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Quake&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Quake II&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Quake III&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Quake&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;series supports 3D acceleration, and in particular in the case of the old first &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Quake&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;episode, even the better looking versions &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Fodquake'', ''&lt;/ins&gt;Fuhquake&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;GLQuake&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;BlitzQuake&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;have been ported. All the games run quite fast in high resolutions thanks to the 3D acceleration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speaking of first person shooters, also Cube, AlephOne and the freeware game Warsow have been released. Warsow is probably graphically the most complex project ever ported to MorphOS (even though it is based on the old Quake II engine), and in fact might not run at a decent speed on a G3 CPU with Voodoo graphics. But it is also one mean to show that better hardware does not sit unused with MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speaking of first person shooters, also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Cube&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;AlephOne&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;and the freeware game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Warsow&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;have been released. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Warsow&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;is probably graphically the most complex project ever ported to MorphOS (even though it is based on the old Quake II engine), and in fact might not run at a decent speed on a G3 CPU with Voodoo graphics. But it is also one mean to show that better hardware does not sit unused with MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other open source projects ported include the icculus.org games Freespace 1 and 2 (that of course need the original versions to be fully operational), and games like NeverBall and the 3D pool game FooBillard. Open Transport Tycoon Deluxe, the open source reimplementation of Microprose's Transport Tycoon Deluxe, is available, too. The MorphOS version (that, as well as all the other versions, needs the original game files to run) is synchronised with the official releases. This means that it is available directly from the project home page, since MorphOS support was inserted into the main source tree. Open Transport Tycoon Deluxe makes use of the PowerSDL.library to run. This library (whose special features are described below) facilitated already the porting of dozens of free and open source SDL games to MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other open source projects ported include the icculus.org games &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Freespace 1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;(that of course need the original versions to be fully operational), and games like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;NeverBall&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;and the 3D pool game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;FooBillard&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Open Transport Tycoon Deluxe&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, the open source reimplementation of Microprose's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Transport Tycoon Deluxe&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, is available, too. The MorphOS version (that, as well as all the other versions, needs the original game files to run) is synchronised with the official releases. This means that it is available directly from the project home page, since MorphOS support was inserted into the main source tree. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Open Transport Tycoon Deluxe&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;makes use of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;PowerSDL.library&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;to run. This library (whose special features are described below) facilitated already the porting of dozens of free and open source SDL games to MorphOS.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is also at least one commercial software house releasing ports for MorphOS, and that is RuneSoft (formerly known as Epic Interactive). They released Knights and Merchants and Robin Hood. Knights and Merchants is a strategic game in the fashion of The Settlers, just with much better graphics than the first release of that famous saga which started on the Amiga in 1993. Robin Hood, on the other hand, is a strategic arcade game in Commandos style, originally released on PC by Spellbound. The graphics and audio are probably the best seen on MorphOS in a 2D game, and, even if a bit demanding, were carefully optimised to run smoothly even on a G3 Pegasos. RuneSoft has more games in the pipeline, and hopefully they will continue to support MorphOS if they find some viability in this market. They always release demo versions of their conversions: therefore users can test the game, before voting with their wallets for more support. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is also at least one commercial software house releasing ports for MorphOS, and that is RuneSoft (formerly known as Epic Interactive). They released Knights and Merchants and Robin Hood. Knights and Merchants is a strategic game in the fashion of The Settlers, just with much better graphics than the first release of that famous saga which started on the Amiga in 1993. Robin Hood, on the other hand, is a strategic arcade game in Commandos style, originally released on PC by Spellbound. The graphics and audio are probably the best seen on MorphOS in a 2D game, and, even if a bit demanding, were carefully optimised to run smoothly even on a G3 Pegasos. RuneSoft has more games in the pipeline, and hopefully they will continue to support MorphOS if they find some viability in this market. They always release demo versions of their conversions: therefore users can test the game, before voting with their wallets for more support. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Guruman</name></author>	</entry>

	<entry>
		<id>https://library.morph.zone/index.php?title=Games&amp;diff=12&amp;oldid=prev</id>
		<title>ASiegel: Created page with 'One of the most notable games available for MorphOS is definitively Virtual Grand Prix 2, published by Alassoft. It is a very realistic Formula 1 simulation (probably one of the …'</title>
		<link rel="alternate" type="text/html" href="https://library.morph.zone/index.php?title=Games&amp;diff=12&amp;oldid=prev"/>
				<updated>2009-11-29T10:32:37Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;One of the most notable games available for MorphOS is definitively Virtual Grand Prix 2, published by Alassoft. It is a very realistic Formula 1 simulation (probably one of the …&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;One of the most notable games available for MorphOS is definitively Virtual Grand Prix 2, published by Alassoft. It is a very realistic Formula 1 simulation (probably one of the most realistic for any platform), with nice 3D accelerated graphics, and the mandatory support for analog input devices, that in MorphOS is available thanks to the Poseidon USB stack and the new lowlevel.library. The MorphOS version has been released shortly after the Mac and Windows ones, due to the Amiga roots of the main programmer Paolo Cattani. Notably, the MorphOS version is completely free (just a Paypal donation of 5.90 Euro is suggested in order to support the developer and encourage him in doing the sequel for MorphOS). The game includes most of the true circuits, very nicely realised, and highly recognizable. Those not included can be found as additional packages created by users on the net. The game is quite fast and playable also on low end machines (G3 @ 600MHz and Voodoo 3, for instance).&lt;br /&gt;
&lt;br /&gt;
Other commercial games available for MorphOS include all those released for classic Amiga computers with PowerPC CPUs. These include the Wipeout 2097 port released by Digital Images and the Heretic 2 port released by Hyperion Entertainment. The former was a very nice version of the famous game, that took the best from the PlayStation version (the most playable one) and the Windows version (the higher resolution graphics, for instance), making the Amiga conversion the best incarnation of them all. Wipeout 2097 is a WarpUp executable, using the Amiga Warp3D software for graphic acceleration, but, as usual, MorphOS users have little to worry about, since the OS includes Goa3D, a wrapper for the Amiga's Warp3D. Wipeout 2097 runs transparently, both in full screen and in a window on the desktop, supports graphics and audio boards not supported by the classic Amigas, and can be played using USB controllers. It is of course faster than it ever was on any classic Amiga.&lt;br /&gt;
&lt;br /&gt;
Many open source games have been ported to MorphOS, including several commercial games whose sources have been released, like id Software masterpieces Wolfenstein 3D, Doom, Doom II, Quake, Quake II and Quake III. The Quake series supports 3D acceleration, and in particular in the case of the old first Quake episode, even the better looking versions Fuhquake, GLQuake and BlitzQuake have been ported. All the games run quite fast in high resolutions thanks to the 3D acceleration.&lt;br /&gt;
&lt;br /&gt;
Speaking of first person shooters, also Cube, AlephOne and the freeware game Warsow have been released. Warsow is probably graphically the most complex project ever ported to MorphOS (even though it is based on the old Quake II engine), and in fact might not run at a decent speed on a G3 CPU with Voodoo graphics. But it is also one mean to show that better hardware does not sit unused with MorphOS.&lt;br /&gt;
&lt;br /&gt;
Other open source projects ported include the icculus.org games Freespace 1 and 2 (that of course need the original versions to be fully operational), and games like NeverBall and the 3D pool game FooBillard. Open Transport Tycoon Deluxe, the open source reimplementation of Microprose's Transport Tycoon Deluxe, is available, too. The MorphOS version (that, as well as all the other versions, needs the original game files to run) is synchronised with the official releases. This means that it is available directly from the project home page, since MorphOS support was inserted into the main source tree. Open Transport Tycoon Deluxe makes use of the PowerSDL.library to run. This library (whose special features are described below) facilitated already the porting of dozens of free and open source SDL games to MorphOS.&lt;br /&gt;
&lt;br /&gt;
There is also at least one commercial software house releasing ports for MorphOS, and that is RuneSoft (formerly known as Epic Interactive). They released Knights and Merchants and Robin Hood. Knights and Merchants is a strategic game in the fashion of The Settlers, just with much better graphics than the first release of that famous saga which started on the Amiga in 1993. Robin Hood, on the other hand, is a strategic arcade game in Commandos style, originally released on PC by Spellbound. The graphics and audio are probably the best seen on MorphOS in a 2D game, and, even if a bit demanding, were carefully optimised to run smoothly even on a G3 Pegasos. RuneSoft has more games in the pipeline, and hopefully they will continue to support MorphOS if they find some viability in this market. They always release demo versions of their conversions: therefore users can test the game, before voting with their wallets for more support. &lt;br /&gt;
&lt;br /&gt;
Of course, on MorphOS the user can entertain himself not just with more or less native executables: there are also many emulators and virtual machines. One of the best known is ScummVM, the free reimplementation of the engine behind most Lucas Arts/Lucas Games adventures. The newest versions are also compatible with some games from other vendors (just like Beneath a Steel Sky or Broken Sword from Revolution) and luckily available for MorphOS, too. The nice thing about this is the possibility to run some of these adventures that were never published in an Amiga-like environment (Lucas Arts left the Amiga scene after Indiana Jones 4). The engine works flawlessly and nicely, and these games, with their retro appearance, are always fun to play.&lt;br /&gt;
&lt;br /&gt;
The category of the &amp;quot;real&amp;quot; emulators includes Genesis Plus and SMS Plus for the Sega consoles, SNES 9x for the Super Nintendo (or Super Famicom) console, VICE for the VIC series of Commodore home computers, MAME for the arcade machines... All of these are quite good at their work and are not just fast ports, since, for instance, they all support overlay (in order to enable transparent real time resizing of the window) and USB joypads. A nice addition is FPSE, the PlayStation emulator: even if it is an AmigaOS 4 version that needs OS4Emu in order to work, FPSE, once launched, runs just like a native program.&lt;/div&gt;</summary>
		<author><name>ASiegel</name></author>	</entry>

	</feed>